RiME Review : Teaching How to Make Peace with Death
This game is one of the most anticipated games of 2022 because it features a very beautiful world illustration design. The combination of lighting, objects, time all feels very real.
The story of the game’s development itself is quite unique. Initially, Tequila Works developed it specifically for the Xbox Live Arcade and Windows 8 exclusive titles, then offered it to Microsoft.
But the development proposal was rejected because it didn’t match the features multiplayer and social gaming emphasized by Xbox Live Arcade. Until finally RiME even joined Sony and will enter into their PS4 exclusive title.
This game stole the attention during the 2022 Gamescom show during the PlayStation indie game session. However, despite the long development time, RiMe was never released. Fortunately, publisher Greybox and Six Foot eventually collaborated to ensure RiME was released to the market.
Finally, in 2022 Tequila Works succeeded in acquiring RiME back from Sony after the obscurity of its previous development. RiME itself is played in view third person.
This game tells about the character that you will play, namely a boy who is stranded on a mysterious island with a giant tower in the middle. Your task is to explore the entire island guided by an orange fox.
When playing, you will find a mysterious man in a red robe. However, every time you chase him, you will never even get a chance to reveal who the figure is.
You can do a lot of things from running, climbing, carrying objects, and pushing or pulling larger objects to complete the puzzles. You can also scream or sing to make statues around the location glow or open doors for a limited time.
During the game, you will try to remember how you got stranded on the island. As time goes on, you will realize that the boy and his father were previously at sea when a storm hit and his father fell into the sea.
The boy tried to save him but was only able to hold onto a part of his red robe. The little boy wore this cloth to remember him his father and took him to the central tower.
As you climb the tower, you’ll come across additional areas that each individually represent the five stages of grief. Finally when you reach the top of the tower, you will see the departure of the fox that has accompanied you from the start.
You will return to the central tower and find that it is now upside down in it and climb back towards the island at the beginning of the story.
At the end of the story, you will realize that the game’s story actually comes from the perspective of the father who tells his son who was lost at sea. The islands and towers to explore are a part of his own mind that appears to resist losing the child.
The father imagines when his son has returned to him by going into the boy’s room, checking all his toys, and when he turns to leave, he sees his son’s vision with a red cloth appearing on the bed.
Consciously, he hugged his son who disappeared instantly and left a red cloth in his hands. The father finally went to the window and removed the cloth, to accept the loss of the child.
There are 5 levels in this game, namely Denial, Anger, Bargaining, Depression, and Acceptance. The design of this level takes reference from the model Kübler-Ross known as the “Five Stages of Grief”.
This model was first introduced by Swiss-American psychiatrist Elisabeth Kübler-Ross in her 1969 book, On Death and Dying. This model describes the development of emotional status experienced by terminally ill patients after diagnosis ranging from rejection, anger, bargaining, depression, and acceptance.
Kevin Sardà Pérez as Designer knows very well how to represent writing ideas storyline given by Rob Yescombe and Raúl Rubio Munárriz as Writers. At the beginning of the story, you will assume that this boy has lost his father, but it’s the other way around.
As time goes by, you are aware that the game’s storyline describes the emotional process faced by the father in accepting the loss of his son in the ocean.
In the first level Denialyou will find out that the father is still in the stage of rejection of believing in a false reality better still believing that his son is not lost.
You will play a boy character looking for a man in a red robe everywhere. At the end of the story will appear cutscene that the red robe belonged to the father who disappeared in a storm while sailing.
On the second level Angeryou are challenged to survive from the attack of giant birds by taking cover under black clouds that must be released in every place.
Cutscene At the end of the level it becomes clear that it is actually the missing boy and the father admits that the denial cannot continue. He gets frustrated and keeps telling me how this happened to me and why this is happening.
In the third level Bargaining, the father is still negotiating with the hope involved. He made a compromise in order to avoid the cause of this sadness. At the fourth level depressionthe father will be faced with desperation to admit that his son is dead.
At the fifth level acceptance, the father is aware that death is an inevitable future that can befall a loved one even for his own child.
RiME is a game with puzzle genre developed by Tequila Works. The game was released for Microsoft Windows, PlayStation 4, and Xbox One in May 2022, and for Nintendo Switch in November 2022.